We created a daylight system that triggers a light to rotate 360 degrees around your scene, simulating the sun rotation around Earth.
The sunlight is contained in a dummy object onto which the rotation transformation is applied every time the time changes.
You can add new rules to this by using the Property changed event.
Open your Valkyrie Project in the editor, then copy & paste the snippet below to test it.
You just need to select the layer or entity you want to paste this daylight system in your Valkyrie timeline and then paste it (CTRL + V).
Template:Light:Day-Night-System(DataTable)
---VLK-BEGIN---
<VlkSnippet>
<Entity classname="DataTable" name="Day-Night-System">
<Base group="DataTable" flags="LocalTimeline|LocalStatus|NotifyPropertyChanged" enabled="1"/>
<Transform world_matrix="Matrix(-0.258819,-2.36333e-08,0.965926,0,-1.93715e-07,1,0,0,-0.965926,1.76028e-07,-0.258819,0,0,0,0,1)" flags="InheritPositionX|InheritPositionY|InheritPositionZ|InheritRotation"/>
<Properties Time="12" Minutes="0" Hours="0" Angle="10"/>
<Children>
<Entity classname="Dummy" name="Daylight-Target">
<Base group="Dummy" flags="" enabled="1"/>
<Transform local_matrix="Matrix(1,0,0,0,0,1,0,0,0,0,1,0,1.22465e-16,-1,0,1)" flags="InheritPositionX|InheritPositionY|InheritPositionZ|InheritRotation"/>
<Timeline>
<Timelines>
<Timeline
name="Default"
playback="Playing"
stop_when_reset="0"
loop="0"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="10"
current_time="0.45011"
event_class=""/>
</Timelines>
</Timeline>
</Entity>
<Entity classname="Dummy" name="Daylight-Look-At">
<Base group="Dummy" flags="" enabled="1"/>
<Transform local_matrix="Matrix(1,0,0,0,0,1,0,0,0,0,1,0,1.22465e-16,-1,0,1)" flags="InheritPositionX|InheritPositionY|InheritPositionZ|InheritRotation"/>
<Timeline>
<Timelines>
<Timeline
name="Default"
playback="Playing"
stop_when_reset="0"
loop="0"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="10"
current_time="0.45011"
event_class="">
<Action
name="AnimMoveTo"
desc="AnimMoveTo"
start_time="0"
end_time="10"
enabled="1"
target=""
dest="Daylight-Target"
spring_s="10"
spring_e="1"
snap_radius="0.001"/>
</Timeline>
</Timelines>
</Timeline>
</Entity>
<Entity classname="Dummy" name="Daylight-System">
<Base group="Dummy" flags="" enabled="1"/>
<Transform local_matrix="Matrix(1,1.22465e-16,0,0,0,0,1,0,1.22465e-16,-1,0,0,0,0,0,1)" flags="InheritPositionX|InheritPositionY|InheritPositionZ|InheritRotation"/>
<Children>
<Entity classname="Primitive" name="Primitive#8F3F">
<Base group="primitive" flags="Relative" enabled="1"/>
<Transform local_matrix="Matrix(1,0,0,0,0,1,-5.55112e-17,0,0,5.55112e-17,1,0,0,0,0,1)" flags="InheritPositionX|InheritPositionY|InheritPositionZ|InheritRotation"/>
<Primitive type="Box" draw="1" physics="1" tess="Vec2(10,10)" mass="0" uv_translate="Vec2(0,0)" uv_scale="Vec2(1,1)" uv_rotate="0"/>
<Children>
<Entity classname="Light" name="Sun-Light">
<Base group="light" flags="Relative" enabled="1"/>
<Transform local_matrix="Matrix(0,0.999391,0.0348995,0,-1,-1.52551e-09,4.36848e-08,0,4.37114e-08,-0.0348995,0.999391,0,0,6.6479,-27.0697,0)" flags="InheritPositionX|InheritPositionY|InheritPositionZ|InheritRotation|InheritScale"/>
<Light
type="Directional"
flags="Attenuation|CastShadows|Specular"
cosine_bias="-0.1"
near_clip_plane="10"
far_clip_plane="0"
range="5000"
spot_inner="1.0472"
spot_outer="1.5708"
intensity="2"
diffuse="Vec3(1,1,1)"
specular="Vec3(1,1,1)"
shadow_color="Vec3(0.0499247,0.0752094,0.115667)"
shadow_res="4096"
shadow_bias="-0.77"
shadow_blur="1"
shadow_fov="0"
cookie=""
ibl_diffuse="cubemap/CNTTower_probe_128.dds"
ibl_specular="cubemap/CNTower/OutputCube.dds"/>
<Timeline>
<Timelines>
<Timeline
name="Default"
playback="Playing"
stop_when_reset="0"
loop="0"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="10"
current_time="0.45011"
event_class=""/>
</Timelines>
</Timeline>
</Entity>
</Children>
<Materials>
<Material name="Default" class="" flags="" blend_mode="NoBlending">
<Channels>
<Channel type="Opacity" enabled="0" color="Vec4(0,0,0,1)" sampler_index="-1" texture="" texture_flags="eTextureFlags.Default"/>
</Channels>
</Material>
</Materials>
<Timeline>
<Timelines>
<Timeline
name="Default"
playback="Playing"
stop_when_reset="0"
loop="0"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="10"
current_time="0.45011"
event_class=""/>
</Timelines>
</Timeline>
</Entity>
</Children>
<Timeline>
<Timelines>
<Timeline
name="Default"
playback="Playing"
stop_when_reset="0"
loop="0"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="10"
current_time="0.45011"
event_class="">
<Action name="LookAtEntity" desc="LookAtEntity" start_time="0" end_time="10" enabled="1" target="" look_at="Daylight-Look-At" forward="Vec3(0,0,1)" mask="Vec3(1,1,1)"/>
</Timeline>
</Timelines>
</Timeline>
</Entity>
</Children>
<Timeline>
<Timelines>
<Timeline
name="Default"
playback="Playing"
stop_when_reset="0"
loop="1"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="2"
current_time="0.45011"
event_class="">
<Action
name="EntitySetProperty"
desc="Get-Hour"
start_time="0"
end_time="1"
enabled="1"
target=""
property="Hours"
type="Float32"
start_expr="FormatCurrentTime("HH")"
end_expr=""
finish_anim="0"/>
<Action
name="EntitySetProperty"
desc="Get-Minutes"
start_time="0"
end_time="1"
enabled="1"
target=""
property="Minutes"
type="Float32"
start_expr="FormatCurrentTime("mm")"
end_expr=""
finish_anim="0"/>
<Action
name="EntitySetProperty"
desc="Get-Float-Time"
start_time="0"
end_time="1"
enabled="1"
target=""
property="Time"
type="Float32"
start_expr="(dt://Day-Night-System/@Minutes) / 60 + dt://Day-Night-System/@Hours)"
end_expr=""
finish_anim="0"/>
<Action
name="EntitySetProperty"
desc="Set-Angle"
start_time="0"
end_time="1"
enabled="1"
target=""
property="Angle"
type="Int32"
start_expr="(dt://Day-Night-System/@Time) * 15)"
end_expr=""
finish_anim="0"/>
</Timeline>
<Timeline
name="PropertyChanged"
playback="Playing"
stop_when_reset="1"
loop="0"
reversed="0"
ping_pong_loop="0"
speed="1"
start_time="0"
end_time="2"
current_time="0.466667"
event_class="PropertyChanged"
Property="Angle"
Type="Vec3"
Value="0"
Compare="Always"
TriggerEveryTime="1">
<Action
name="EntitySetProperty"
desc="EntitySetProperty"
start_time="0"
end_time="1"
enabled="1"
target="Daylight-Target"
property="position"
type="Vec3"
start_expr="dt://Daylight-System/@position + (Vec3(sin(Rad(dt://Day-Night-System/@Angle)), cos(Rad(dt://Day-Night-System/@Angle)), 0)))*(10000)/ 10)"
end_expr=""
finish_anim="1"/>
</Timeline>
</Timelines>
</Timeline>
</Entity>
</VlkSnippet>
---VLK-END---