MaterialSetColor
Sets the color of a channel of the specified Material in the target
entity.
- start_color_on_start: If checked, when the action starts,
start_color is replaced by the current color of the targeted
material channel.
- finish_anim: Whether to set the end color exactly when the
action is stopped, even if it stopped in the middle of the action's
time block.
- material: Name of the material to target in the targeted entity.
- channel: Channel to target in the targeted material.
- color_mask: Specifies which color channels should be modified
by the action.
- start_color: The color set when the action starts. If
start_color_on_start is on this property is ignored.
- end_color: The color set when the action ends.