Primitive
- draw: Whether the solid primitive should be drawn. Turning this
off is useful to build trigger area or collision only objects.
- outline: Whether to draw an outline around the primitive. The
outline uses the material's Opacity color.
- wireframe: Whether the primitive's wireframe should be drawn.
- physics: Whether to create a physics collision primitive.
- type: The primitive's type.
- slices: The number of slices / horizontal resolution of the
primitive. A higher value generate a more precise shape but uses
more polygons.
- stacks: The number of stacks / vertical resolution of the
primitive. A higher value generate a more precise shape but uses
more polygons.
- inner_size: Percentage of the size of the solid primitive when
drawn with an outline.
- mass: If not zero, specifies the primitive's rigid body mass used
in a Dynamics simulation.