FingerRayCast
The event is triggered when a raycast originating from the specified
finger / mouse button hits an object in the level.
- finger: Which finger movement should trigger the ray cast.
- view_center: If checked, uses the view's center point instead
of the finger/mouse position as origin of the ray cast.
- ray_class: The collision class of the ray, should be used to
filter picking with only certain entities.
- max_distance: The maximum distance at which an object will be
hit.